Mouse Cursor doesn't disappear after Pause Menu
So, I'm using UMG to do a few screens (Start Menu, Pause Menu, In Game HUD). I am having an issue with the cursor not disappearing properly right after I click on a button in my Pause Menu.
So as you can see, I am calling up the pause menu from the player controller using the ESC/Q keys , the mouse cursor shows up and I can press on my one button, but the cursor stays until I move my mouse or press my mouse buttons.
How can I just get it to work right after I press the "continue" button.
asked Apr 13 '15 at 08:15 PM in Blueprint Scripting
Try setting the Input back to Game Only?
"Set Input Mode Game Only"
Hope that helps! =)
answered Aug 21 '15 at 02:00 PM
You could try using Set Input Mode Game Only and Set Input Mode UI Only: To start your Starting Menu without clicking one time to control the mouse cursor, in the Level Blueprint where you create the Starting Menu.:
Then, to start the opening level without clicking one time, in the Widget Blueprint:
Hope it works for you!
answered Jan 14 '18 at 03:34 PM
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