Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Mouse Cursor doesn't disappear after Pause Menu

So, I'm using UMG to do a few screens (Start Menu, Pause Menu, In Game HUD). I am having an issue with the cursor not disappearing properly right after I click on a button in my Pause Menu.

alt text

alt text

So as you can see, I am calling up the pause menu from the player controller using the ESC/Q keys , the mouse cursor shows up and I can press on my one button, but the cursor stays until I move my mouse or press my mouse buttons.

How can I just get it to work right after I press the "continue" button.

Product Version: Not Selected
pausemenubp.jpg (246.2 kB)
more ▼

asked Apr 13 '15 at 08:15 PM in Blueprint Scripting

avatar image

2.4k 60 26 111

avatar image Selphadur Aug 21 '15 at 01:42 PM

Same problem here. When I press resume in my pause menu (to un-pause game) mouse cursor is visible until I press mouse button. Set Show Mouse Cursor to false does nothing.

(comments are locked)
10|2000 characters needed characters left

2 answers: sort voted first

Try setting the Input back to Game Only?

"Set Input Mode Game Only"

Hope that helps! =)

more ▼

answered Aug 21 '15 at 02:00 PM

avatar image

2.3k 114 61 230

avatar image Selphadur Aug 21 '15 at 02:03 PM

I tried that and it is the same result.

avatar image Selphadur Aug 21 '15 at 02:06 PM

I mean it helps in this case, but then it messes up menu. When you pause again you must press mouse button to start hovering menu. It takes two clicks to open (or resume game on Resume button click) menu.

avatar image Selphadur Aug 21 '15 at 02:13 PM

Well while experimenting on this some of the stuff worked with setting Input modes (game input mode, ui input mode and etc.). Thanks for the idea! :)

(comments are locked)
10|2000 characters needed characters left

You could try using Set Input Mode Game Only and Set Input Mode UI Only: To start your Starting Menu without clicking one time to control the mouse cursor, in the Level Blueprint where you create the Starting Menu.:alt text

Then, to start the opening level without clicking one time, in the Widget Blueprint:alt text

Hope it works for you!

more ▼

answered Jan 14 '18 at 03:34 PM

avatar image

1 1

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question