Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to boost indirect lighting only with dynamic actors ?

See picture attached, the set-up is a FPS game with a highly contrasted corridor. Very few direct lighting coming from a directional light (with dynamic indirect lighting active).

What I'd like to do is boost the lighting only on dynamic objects (The gun and the arms). Is there a way to achieve that ?

I was hoping to boost the indirect light cache but couldn't find a way (maybe that's the wrong way to address that anyway).

Thanks by advance as I'm really stuck here.

[1]: /storage/temp/38614-untitled-2.jpg

Product Version: Not Selected
untitled-2.jpg (86.7 kB)
more ▼

asked Apr 13 '15 at 08:18 PM in Rendering

avatar image

66 4 10 10

avatar image Jacky Apr 13 '15 at 08:55 PM

Increasing Volume Light Sample Placement Scale value in World Settings may help.

avatar image Max4dmoon Apr 13 '15 at 09:07 PM

Thanks Jacky, I've tried, it helped a little with a more accurate representation of what it "should" look like but it's not enough.

avatar image WouterWeynants Feb 09 '19 at 03:58 PM
  • You could try setting your dynamic meshes indirect lighting cache quality to ILCQ Volume instead of ILCQ Point

  • You could try adding a Post Process Volume and tweak the Global Illumination settings or add an Ambient Cubemap for some extra ambient light

  • You could try adding more windows or brighter lights in general to your scene

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question