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How to boost indirect lighting only with dynamic actors ?

See picture attached, the set-up is a FPS game with a highly contrasted corridor. Very few direct lighting coming from a directional light (with dynamic indirect lighting active).

What I'd like to do is boost the lighting only on dynamic objects (The gun and the arms). Is there a way to achieve that ?

I was hoping to boost the indirect light cache but couldn't find a way (maybe that's the wrong way to address that anyway).

Thanks by advance as I'm really stuck here.

[1]: /storage/temp/38614-untitled-2.jpg

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asked Apr 13 '15 at 08:18 PM in Rendering

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avatar image Jacky Apr 13 '15 at 08:55 PM

Increasing Volume Light Sample Placement Scale value in World Settings may help.

avatar image Max4dmoon Apr 13 '15 at 09:07 PM

Thanks Jacky, I've tried, it helped a little with a more accurate representation of what it "should" look like but it's not enough.

avatar image WouterWeynants Feb 09 '19 at 03:58 PM
  • You could try setting your dynamic meshes indirect lighting cache quality to ILCQ Volume instead of ILCQ Point

  • You could try adding a Post Process Volume and tweak the Global Illumination settings or add an Ambient Cubemap for some extra ambient light

  • You could try adding more windows or brighter lights in general to your scene

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