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Lower Graphics settings make lighting too dark

Our team has been having a large issue with the graphics settings altering the lighting to be too dark. High graphics cause the High Graphics Img, and low Graphics cause the Low Graphics Img attached. I really can't have the game lose playability like this just because the person needs a lower level graphics setting to play it. Can anyone help me out on this?alt text alt text

EDIT: I've found it's mostly to do with the Post Processing Value. With all settings on low besides Post Processing (High) you get the third image.

alt text

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asked Apr 13 '15 at 08:57 PM in Rendering

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WITB
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Hi WITB,

You are correct that this would be a post process thing.

You will need to set a standard for what will be your baseline minimum settings and build around that. For instance, all the high settings are going to give you the fully amount of visual awesomeness, but lower settings will take away that awesomeness obviously.

The beauty of being able to set graphics settings is that you can control all of this in Blueprints and choose which settings can be adjusted. If you're finding that removing the Post Process in a certain way compromises your game more than you'd like, then you would need to put in a command that does not adjust this setting when lowering the graphics quality in other areas.

At some point though you will need to set a minimum required specs for your game so that if anyone were to run it below that spec it would not work or not work in the tested and intended fashion. It may seem like a Catch 22 of sorts because you want everyone to play it as intended, but you also want to being able to lower the quality settings so they can, but things like this aren't always possible. If someone is using a fairly recent computer they shouldn't have a problem running most or all of the settings on EPIC without too much concern. Even computers that are a few years old should not need to reduce the quality settings too much.

I hope this helps.

Tim

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answered Apr 14 '15 at 03:54 PM

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Tim Hobson ♦♦ STAFF
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avatar image WITB Apr 14 '15 at 05:48 PM

Thanks! Could you tell me about, or link me to, the nodes and process I'll need to go through in order to lock those graphical minimums in?

avatar image Tim Hobson ♦♦ STAFF Apr 14 '15 at 06:38 PM

Here is a detailing of the console commands that are changed to their corresponding values with the Engine Scalability.

https://docs.unrealengine.com/latest/INT/Engine/Performance/Scalability/ScalabilityReference/index.html#postprocessing-sgstoppostprocessquality

Essentially you would setup a menu system that details some of the settings you would allow to be changed and if the user were to click it would change this via execute console command node in BP or in Code if you're more comfortable with it that way.

As an example, if you scroll down to the Post Process section you can see all the values that are being changed. When you go to setup your quality settings that can be adjusted by the user you can use the execute console command node to change only those settings you need to change.

Execute Console Command Node: alt text

avatar image WITB Apr 14 '15 at 07:04 PM

Big thumbs up! Thanks a bunch!

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