Group Pivot not useful for snapping

from the documentation: “…and its pivot point is automatically set to the center point of the group.”

This is not helpful if, as is almost always the case, one is trying to keep everything on the grid. I need some kind of option to either snap the pivot to the grid OR to simply use the pivot of the last selected object in the group. The later would be MOST useful!

Thank you!

I completely agree! One of the most powerful abilities in any 3D program is to be able to effectively manipulate your meshes. I wish UE4 had the ability to group actors and bake a custom pivot based upon one of its vertices.