Copyright problems due to UE logo
I have a problem with google play where they won't let me update my app (which is in alpha only for testing purposes) after submiting an appeal for reinstatement they told me that it was due to my app having the unreal engine logo which it does not, at least not intentionally because i don't use any unreal engine assets in my game, so i think it must be because the engine packs it's logo and some other assets when packaging the game?. Google told me that to solve the problem i should either remove the images or show a document which states that i have permission to use said logo, but by being a subscriber don't i have said permission or a license to use UE4? if not then how can i remove the images or solve this problem?
asked Apr 13 '15 at 11:49 PM in Legal & Licensing
Here the link which has info about how you can use logo
Considering they notice Unreal logo in apk means they are not packed in uasset which would require editor to view it, but always few unpackaged images in every apk... and those are application icon logos, in few resolutions to fit multiple screen pixel densities, they are set up individually, so i suspect you may forgot one of them or you didn't set up icon at all and default unreal logo is used. APKs in reality is just a JAR files, so use any commpression tool that supports JAR and try to explore it and check where they find that logo
answered Apr 14 '15 at 12:29 AM
As a UE4 EULA licensee, you don't have the automatic right to use the UE4 logo trademark to market your game, but you can get a right to use it here.
But what you report is curious for sure. I take it then that there is no UE4 splash screen when you load the game?
answered Apr 14 '15 at 12:21 AM
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