FPlatformFileManager Working Directory?

I’d like to load a file from the current working directory. Aka from a directory near the exe… like old times

So for example if i have:

MyCustomFiles/MyCustomFile.bin
MyGame.exe

And i want to load the MyCustomFiles/MyCustomFile.bin
How do i do that? The examples/tutorials on the wiki pages literally tell nothing about the functions and their parameters.

Here is my c++ code:

IPlatformFile &FilePlatform = FPlatformFileManager::Get().GetPlatformFile();
IFileHandle* FileHandle = FilePlatform.OpenRead(* FileName );

What the FileName should be?

It looks like uses this path by default:

C:\Program Files\Epic Games\4.7\Engine\Binaries\Win64\

Ok figured it out after a few minutes:

FString AbsoluteFilePath = FPaths::GameDir() + FileName;