[BUG] Hide mouse cursor and mouse delta in same action issue

Hey there,

So I posted a question [RESOLVED] Mouse delta when mouse at edge of screen = 0 - Programming & Scripting - Unreal Engine Forums but from what I can tell this issue is actually a bug.

The issue is that when you hide the mouse using an input function (using the show mouse cursor = false) than attempt to do anything that uses the mouse delta, mouse x/y or mouse x/y as an input, the value than reverts to 0 when ever your mouse hits the edge of the screen (even though it is no longer visible).

You stop getting a return value of zero only when you use the input a second time, but only if the show mouse cursor value is already false.

Hi Miroac,

Since this this is a duplicate post of this question: [RESOLVED] Mouse delta when mouse at edge of screen = 0 - Programming & Scripting - Epic Developer Community Forums

We will be closing this post in order to focus the discussion in one place. Don’t worry, we will still be treating this like a bug unless found otherwise. I have moved it to the bug section of AnswerHub.

Thanks,

TJ