How to set collision based on opacity

You can get the parameter values from your dynamic material by using a get scalar parameter value node. Then you compare this value with a branch and set collision to no collision if it’s zero.

Hi,

I’m looking for a way to do a set collision based on the material opacity. Is that possible? I know how to set a material parameter from blueprints, but would also like to do a get.

What I would like to achieve is to disable collision to true if an is fully translucent.

Thanks for your reply!

There are however no scalar parameters in my material. The value that I would like to read comes from a material function. Would it be possible to read from that?