4.7.3 tcp ports not closing
In previous versions 4.6 and below when the connection to ports were closed in code. E.g when an actor is destroyed the port could then be reused by the same actor in a different level for example. However in 4.7 this now no longer works. The ports when using .Close() in code seems now not to close the connection.
Has anyone else had this problem had this problem?
Something very similar has been reported here.
asked Apr 14 '15 at 01:52 PM in Bug Reports
Following this work flow I was able to reopen socket after changing levels:
I did not do step 5 in my initial tests, it seems that when the UE4 socket closes, the Python script gets stopped too!
I was not expecting the python script to close when the ue4 socket closed, so that is why I did not resolve this sooner.
Now I know I have to restart the python script if the UE4 socket connection gets closed :)
Thank you for UE4 Epic!
Unfortunately we are not able to provide support for plugins created by another user. If Rama is able to update his plugin to work with 4.7, it should also resolve the issue you are experiencing. If you continue to have trouble after the plugin is updated, we can try to find out what is happening (if it is something happening between the Engine and the plugin, Rama may need to get in touch with us to resolve it).
I will mark this post as resolved for now, but it can be re-opened later if necessary.
answered Apr 27 '15 at 07:41 PM
Tim C ♦♦ STAFF
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