How to increase audio channels in Android build

Hi,

I asked a question a few months ago in unreal forums about audios which are being dropped frequently on Android. The link here shows the topic:

So based on that forum post, I want to ask that is there any safe way to increase the audio Maxchannels for Android? If there isn’t, how can I define priority for sound or sound cues. For example I don’t want the music to be dropped. It should always be played. Another example is a fight scene containing a mighty beast. In that scene I don’t want the beast sounds to be dropped because they are dominant to other sounds. So I want the beast sounds to have higher priority than other sounds and if the engine wants to drop a sound, it should start with low priority ones. So is there any priority system for sounds in Unreal engine 4? Something like a layering system?

P.S: Right mow I’m using UE4.7.2

Thanks in advance

I’m facing the same issue at 4.12.3 bump!