Multiple surfaces on the same material

Hello. I can not find information how to make multiple surfaces on the same material on the mask. To the same material was glass and metal and wood. I tried through the layers but the one I use the parameter of the physical material. Please help to resolve the issue.

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If you wish to display multiple surfaces on the same material, layered materials is the way to go. If you follow this [tutorial][1], you will learn the basics of creating layered materials which will work within your project. Here is also a short overlook of the [layered material feature][2] within the editor as well. You can also use this information to guide you with [projection on multiple surfaces][3], which also may be an option for you - - depending on what you’re trying to accomplish.

Cheers!

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[2]: https://www./watch?v=PjSFbPv3SLc
[3]: Using Decals in Unreal Engine | Unreal Engine 5.1 Documentation

The issue has not been resolved. Exactly how to get type 2 on one surface of the mesh? I can fill the machine imposed on her two materials with two types of surfaces but trace on the hit produces only one type.

Hey ZzGERTzZ,

To clarify, are you attempting to create a single static mesh with multiple materials?

If you are trying to do this, you will need an external modeling application to create a multi-material mesh. The workflow is a bit different depending on the modeling program you are using. In 3DS , it is pretty simple and straight forward. It entails assigning ID’s to specific areas of your mesh and then importing them into UE4 which will maintain the Material ID, and assign it the correct material.

Another asked a similar question and the answer provided is similar to mine, but also has some helpful tutorials for you to follow based on the program you are using.

If you have further questions please let me know.

Cheers,