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Actors do not replicate when using sessions

I have followed the Multiplayer Shootout showcase and tried to replicate the sessions part for my own project. I can create a (LAN) session, see other sessions and join one. My problem is that, for some reason, the actors do not replicate. If I simply open the map, for 2 players, they replicate without any issues. Is there something else I should do to enable replications when using sessions? Thank you!

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asked Apr 14 '15 at 03:09 PM in Blueprint Scripting

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avatar image Ben Halliday STAFF Apr 14 '15 at 08:22 PM

Hi ionutt93,

We're going to need to see more information to figure out what might be happening here, I think. Which Actors aren't replicating, the Characters? Do they not replicate on the Client or the Server, or both? You mention that they replicate as expected when the map is open and you Play in Editor with clients set to 2; when does this not happen? A packaged project?

If you can take some screenshots of your Blueprint Graph setups, including your widgets, that you're using, or if you're able to tell me which parts of the Multiplayer Shootout project you're NOT using, we might be able to see what's going on. Thanks!

avatar image ionutt93 Apr 14 '15 at 08:45 PM

Hello, thanks for responding to my question. In the mean time I have identified several other problems within the project. When I try to join a session, it actually has an error: LogNet:Warning: Travel Failure: [LoadMapFailure]: Failed to load package '/Game/Maps/UEDPIE_2_Arena2' And I noticed that the total number of players in the map does not change, it's like each player is playing on a different instance of the map. I've added pictures of the relevant blueprints. Hope this helps! Thank you!

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After further researching the travel failure bug, I learned that the error was caused because I was playing the game inside the editor. I tried the game in Standalone mode and replication works as expected.

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answered Apr 14 '15 at 09:29 PM

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