in FNavLinkRenderingProxy::GetDynamicMeshElements
, NavMesh
may be null, but NavMesh->bEnableDrawing
is accessed outside the if (NavMesh != NULL)
block. This can cause a crash, if there is a navigation system but no Recast navmesh.
You’re absolutely correct, that’s why it’s already fixed on master branch But thanks for reporting anyway, and please share anything else you might find! Also, don’t hesitate to make pull requests to our git repo!
Cheers,
–mieszko