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How to set angular momentum on ProjectileMovement?

When we fire something using ProjectileMovement, why doesnt it rotate on hit with wall or etc. it always keeps its local rotation. how can i fix this ?

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asked Apr 14 '15 at 04:44 PM in Blueprint Scripting

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avatar image Narghile Apr 14 '15 at 04:51 PM

Work out the angle and then use that to change rotation.


avatar image VeerChidar Apr 15 '15 at 05:03 AM

First of all thanks alot for helping me. and 2nd i dont really know how to do that.

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