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Actor World Location

Hey Guys

I'm trying to move my Actor in the World Space but cannot seem to get it to move. I've taken a look at the BluePrint examples map and when I copy that map to my project it works. But in my map it doesn't. Attached is my BP, exactly as the example BP. I can see my controller's axis value change and I can see my controller's rotation is correct, yet the player pawn isn't moving. In the same BP I'm moving my pawn with the mouse, so I know I have the correct pawn selected.

Basically I just want to be able to move the pawn with reference to the world axis. Any help ?

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asked Mar 29 '14 at 03:26 PM in Blueprint Scripting

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Ad3ViLl
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I was able to get it working by creating a "DefaultPawn" and not a normal pawn. For now it works.

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answered Mar 29 '14 at 03:56 PM

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Ad3ViLl
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