Physics bodies not responding to velocity

Physics bodies(type - Simulated) on the skeletal mesh at player’s pawn works quite okay but they dont care about pawn’s velocity and thats the problem I have here. I mean, for example: I have character with ponytail, the ponytail has physics bodies with type “Simulated”, ponytail moves as it should, but when my(player’s) character in game runs, ponytail stays still - it not responds to the velocity of the character. I need physics bodies to respond to velocity of the character. I hope someone will help me with this silly problem…

Thank you.

Hi InsaneSasha,

This is a known issue that has been reported with UE-9483. I’ve add this post to the ticket and updated the community interest for this as well.

Thank you!

Tim

This has recently been fixed with and will be fixed once 4.9 releases.

If you’re building source you can grab this commit to integrate:

https://github.com/EpicGames/UnrealEngine/commit/55ac29599229cbe53616903b2f4c2fe649c453ed