Physics bodies(type - Simulated) on the skeletal mesh at player’s pawn works quite okay but they dont care about pawn’s velocity and thats the problem I have here. I mean, for example: I have character with ponytail, the ponytail has physics bodies with type “Simulated”, ponytail moves as it should, but when my(player’s) character in game runs, ponytail stays still - it not responds to the velocity of the character. I need physics bodies to respond to velocity of the character. I hope someone will help me with this silly problem…
Thank you.