How do I stop this light from bleeding through the wall?
So i DO NOT know enough about lighting...that is for sure...so please help. most of my lights have been set to dynamic because for some reason it looks better than static lights?? I don't really know why... but if the light is dynamic it bleeds....if I build and it's set to static as you can tell in the first pic it does not. The light is a little ways below the floor.... there is another floor below.
I've adjust the thickness of that wall....but it's still not working...
Can someone tell me if it's possible to keep the light dynamic and stop it from bleeding?? or is there something else I should know?
asked Apr 14 '15 at 10:07 PM in Rendering
A few things I can think of
Knowing a little more about the light parameters and level set up could help.
Baked lighting can look very good, though -- you can get realism using e.g. radiosity that the dynamic lights lack. But to get the most out of baked lighting you need to understand more on how it works -- make good lightmap UVs for your meshes and set up the lightmap resolution appropriately. And bake using higher quality baking (available in the build settings - the default bake quality is preview and you want high or production).
answered Apr 15 '15 at 01:32 AM
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