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How do I pause the whole level through blueprints or C++?

I know that I can pause the level immediately by clicking on the Pause button in the Editor. The issue arises when I am playing on a standalone build of the game, and not inside the Editor.

I would like to pause the level from inside the standalone build of the game. Pausing, as in completely pausing everything, including physics simulation, timers, timelines, matinee actors, etc., even the game itself.

Blueprint scripting, or C++ scripting, are both welcomed. I can do either one, whichever is more readily available.

Thanks in advance.

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asked Apr 14 '15 at 10:12 PM in Using UE4

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asperatology
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Have you tried the Blueprint node, Set Game Paused?

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answered Apr 14 '15 at 10:17 PM

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mikepurvis
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avatar image asperatology Apr 14 '15 at 11:36 PM

That definitely worked. Thanks.

For C++ equivalent:

UGameplayStatics::SetGamePaused(bool Value);

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