Characters with Move To AI limited to 50?

Hey :slight_smile:

Is there limit for pawns with AIController?
In my case 51th spawned pawn has problem with movement.

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This kinda happens to me. I’ll spawn a set of 30 and then a delay of a second and spawn another set of 30 and the entire lot of those 30 don’t move. Were you able to fix this?

Are you using regular Blueprint AI (static) or a Behaviour Tree (Dynamic) for them?
I had ~250 Pawns run around a town before with no issues though they had static AI and it was a few versions back.

Maybe try out both and see what happens.

ugh… this was supposed to be a comment not an answer XD whoops

Problem is in “Max Agents” option in Edit->Project settings->Crowd manager. Default value is 50.

4 Likes

@FProgM

I can’t even explain how much grief you just saved me. Thank you so much!

You are welcome.

Totally saved me as well!

Resolved. Thanks to all.