Unreal BP Saving - Possible Bug?
Hi, I've checked around and I'm getting this error
Followed by this warning
I've have attempted to refresh the nodes using file->refreshallnodes and I cannot find any reference to the "transient"
Inside the Reference browser it clearly shows that my BP is referenced inside the Engine/Transient
Please ask if you need anything else. Thanks!
After doing a bit of digging I have found that this is a known issue (UE-12127) that has been sent to the developers for further consideration. For future updates on this issue please check the original thread that can be found by following the link provided below. I will be sure to bump up the community interest for this issue. Thank you for your time and information.
Make it a great day
answered Apr 15 '15 at 02:38 PM
Rudy Q ♦♦ STAFF
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