How do I fix texture offset on this mesh's material?

http://i.imgur.com/mhAVkry.png

I am making a round target, but I don’t know how to fix this problem. Can anyone help me?

You can either edit the mesh in a 3D modelling package, you can edit the texture, or you can make a material to fix it for you.

The 3D modelling solution would be better - open it up and shift the UVs across by 0.5.

You could open an image editor and move the image across by 50%, but that would be an awful hack.

If you want to make a material to do it, do something like this:

Okay, now I got it to be like this:

http://i.imgur.com/U0zquh3.png

How would I scale it down?

Thanks! I fixed it.

http://i.imgur.com/SyLJz9F.png

If you multiply the texcoord by some constant then it’ll scale up and down. Adding moves the texture, multiply scales. With the two you should be able to get it the right size and in the correct position.

That looks great!