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Replacing a Widget Blueprint during Runtime?

When I start my game you see a simple start menu made with a Widget Blueprint. When I press "Start" a function fires which will start the game. But the only problem I have, is that the start menu keeps being there when I press Start, when I want it to go away.

How would I replace this HUD with another one I use while playing during Runtime?

I tried to get the Player HUD and call Destroy Actor, but nothing happened.

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asked Apr 15 '15 at 01:44 AM in Blueprint Scripting

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OmniOwl
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You can either "Set Visibility" for the whole widget or individual parts, or just use "remove from parent" on the Widget Blueprint - if you want to use it later again, you'll have to call "add to viewport" again.

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answered Apr 15 '15 at 01:59 AM

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AlexW88
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avatar image OmniOwl Apr 15 '15 at 01:40 PM

I just removed the 3 elements I had from the parent, thanks.

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