Replacing a Widget Blueprint during Runtime?

When I start my game you see a simple start menu made with a Widget Blueprint. When I press “Start” a function fires which will start the game. But the only problem I have, is that the start menu keeps being there when I press Start, when I want it to go away.

How would I replace this HUD with another one I use while playing during Runtime?

I tried to get the Player HUD and call Destroy Actor, but nothing happened.

You can either “Set Visibility” for the whole widget or individual parts, or just use “remove from parent” on the Widget Blueprint - if you want to use it later again, you’ll have to call “add to viewport” again.

I just removed the 3 elements I had from the parent, thanks.