When creating a BP based functions, even when pins are renamed from their defaults to proper names, a copy and paste of that node or drag/create of that node from the MyBlueprint tab will result in the newly created pins reverting back to default.
For example:
Steps to repro:
In MyBlueprints tab of a BP, create a new function
Focus will shift to the function graph
Now create a bunch of input parameters in a row (about 5)
This is the drag create variation of this issue, the same can be replicated on already placed function call nodes, if pins are renamed and then the node is copy/pasted. The pasted version will revert the pin back to default name until compile.
If you go to Help>About Unreal Engine, Can you tell me the version number it states? I just tried this in the internal build and could not reproduce it on my end, so this may already be fixed.
I was able to reproduce this and have entered a bug report, UE-14180 to be assessed by the development staff. Please remember that, while more stable than the Master Branch, the Promoted branch is not fully tested or stable and prone to rapid iterations and changes. We recommend using released branches for developing a project on.
Hey ! Awesome to see you can repro this. I don’t use the master branch or promoted builds for production, I use them to sneak a look at the latest and greatest and sometimes post a bug report if I see something fishy