Anisotropic filtering for textures, like in Unity5

The same texture on a simple material looks blurry in UE4(see green box area).
I guess i missed something with anisotropic filtering in UE4,
texture on sphere looks the same blurry if i set Aniso level to 0 in Unity5.
How can i get my textures sharper, like in Unity5 ?
Thanks

Hi, you have set your texture to be overridden to use Trilinear filtering. Only under “Default” does it have the option to to use Aniso filtering and you must recompile your shaders afterwards. I just tested this and it was working as expected for me.