Accessing properties of particle system via BluePrint

I spawn a particle system (emitter) via Blueprint, active, deactive, destroy - all fine.
Now I want to access lifetime, velocity and so on via Blueprint. Is this possible?

Hi PolyPlant -

In the module you are wanting to adjust the setting via Blueprints for where you would normally choose your Distribution (Constant, Constant Curve, Uniform, etc.) choose Vector Particle Parameter. This Parameter can then be set and controlled by a blueprint, by calling the system and then Setting Vector Parameter, of course insuring the names match.

Thank You

Eric Ketchum

Thank you for the reply! I will try it out.
There is the thread about documentation in the forum. This is something that should be included in the documentation.

Hi PolyPlant -

I will pass along the request to our Documentation team but feel free to also post in that forum as well if you have not already.

Thank You

Eric Ketchum

Is possible, with the blueprint editor, create a particle that is freezed? I mean, if i put the effect of fire, can i freeze it?