[4.7.5] Move controls wrong for top/side/front viewports

Reproduction:

  • Switch to Top/Side/Front viewport
  • Try to move selection

Behaviour:

  • Selected objects do not follow mouse dragging operations because the different coordinate system isn’t translated to the widgets or the controls
  • Left/right, up/down are switched which is very confusing

Expected:

  • When trying to drag object to the right, selected objects moves to the right (or any other choosen direction) depending on the choosen perspective on the screen
  • Axes of move control widgets are aligned like the coordinates of this perspective (here: X is up/down, but should be left/right)

Hello ,

This is actually not a bug, just a viewport translation option you need to change. You are basically using he Local gizmo to transform the object instead of the World, which is what you are shown at the bottom left of the screen.

Local Transform Gizmo

The important thing to pay attention to is the option at the top right of the screen that has the cube. Click this option to change it to world transform.

World Transform Gizmo

Let me know if the suggestions worked for you or if you need additional help.

Cheers,

Ahhh, many thanks. This was driving me crazy! :slight_smile:

http://www.hsorga.de/mesc/gallery/beans/data/ms/gross/MH900078625.JPG

Maybe it would be less confusing if the editor does automatically switch modes?

We leave this at the users discretion because using local transform is used almost as much as the world transform. Especially when you rotate an object at an angle that offsets it from the world transform.