[4.7.5] Multiplayer in editor input problems
After create a C++ project of the FPS Template, and then create gamemode, playerpawn, playercontroller but in BP and changed the default map gamemode and play this work, the input keys are in the controller and call funcs adn then the funs cast to other funcs in the character pawn. But at set to play with 2 players in the editor option, the game create 2 controllers and 2 characters, you can work fine with the host, but with the second player the inputs don't work, and if check the created pawn and controller of the seconds player miss the "PawnInputComponent0" in the pawn and the "PC_InputComponent0" in the controller of the second player.
asked Apr 15 '15 at 11:12 AM in Bug Reports
You need to add a "isValid" check before set the pawn to the classes. , because the engien don't work as expected sometimes.
*But continuous the miss the "PawnInputComponent0" in the pawn and the "PC_InputComponent0" in the controller of the second player.
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