MediaPlayer asset - 'File or URL' bug?

Hello,

I have a problem with MediaPlayer ‘File or URL’ section. Ive got UDK 4.7.5 and when im trying to put into mentioned section HTTP URL it interprets it as relative path and puts project base path in front of it.

I have checked CPP code and there it is, in https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Runtime/MediaAssets/Private/Assets/MediaPlayer.cpp

in line 253 we have:

const FString FullUrl = FPaths::ConvertRelativePathToFull(FPaths::IsRelative(URL) ? FPaths::GameContentDir() / URL : URL);

IsRelative() function of FPath does not intepret HTTP address as non relative. Was it made intentionally? I have tried other path options, with ‘//’ start, but it didn`t helped.

I would appreciate any help with this because i can`t put on-line streamed video into my level.

Mariusz

This is a bug. I will check in a fix and provide instructions shortly.

This is now fixed in the Master branch. If you build from source, please pull or merge the commits below. Otherwise you have to wait till 4.8 comes out. Thanks!

Thanks very much. I`ll build the source code and check it.