Double sliding doors & elevator blueprints/tutorial request

Can someone help me with those blueprints or post a tutorial? Because I’ve tried to do it by tutorial from off docs but my door is disappeares every time when player activates blueprint.

Hey Vertal,

When does your door disappear? Is it when game starts or when door is activated in game? Can you post some screenshots of your Blueprints so we can see what’s happening? Thanks!

Hi Vertal,

elevator tutorial can be found here: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

Could you tell us what step you are on in door tutorial where that is happening? A screenshot of your blueprint eventgraph may help us determine what happened as well.

Cheers!

Your door might be disappearing if you are setting transform rather than adding it, which would be world space.

Run game, then unpossess yourself, select door in scene viewer (Outline) and press ‘F’ to zoom to it’s location.

Here’s blueprint - what I’m getting at end of tutorial (from off docs

), when my door not sliding to 250 units by X axis but goes to 0,0,0 coordinates

P.S: Sorry for big picture, cant find how to hide it under spoiler

Yep. it’s what I said. Your “set relative transform” is wrong.

How i can fix that exactly? I’m so noob at this, but still want to learn something…

Rather than set relative, have, add transform.

Currently you are setting it’s world position to 0, I haven’t seen tutorial but I doubt it has that node too.

Still can’t manage it to work. Folowed tutorial on “Creating a Level - 10 - Blueprint Doorway Pt2” buit it’s usefull only if you have few door actors for level. But if I want to build a floor with appartments with 10+ rooms every with own door - it’s useless. I need a blueprint, where door is sliding by 125 units by X axis relatve to it’s location, so i can just can place 5 of them, then just copy to another floor etc., but I suppose I just lost in nodes… can someone make me a blueprint so I can see where EXACTLY I go wrong? Because I simply don’t understand when you guys just point me to some node, just saying it’s name.
Also I’ve tried this https://docs.unrealengine.com/latest/images/Engine/Blueprints/UserGuide/Timelines/Examples/OpeningDoors/DoorNetwork.png but that’s not worked for me too, because i didn’t get where is “Initial location” node…

Watched tutorial, it’s node that I mentioned, he uses ‘set actor transform’… But you want add actor transform. It will fix your problem, like I have mentioned before.

So, in two words, I have to simply recreate that BP which he did in tutorial but change only one node? Is that a answer to my problem with relative location - that door will only move from it’s current position to designated coord & not teleporting somewhere else?

AT LAST I DID IT. But, still don’t know how…Somehow it simply work at one of my trys to recompile with new node… At any case I’ll leave here my BP for th

ose who need it