x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Child Static Mesh not following Parent Static Mesh

Im attempting to my destructible physics like the stuff seen in HL2 with the crates and barrels, where when the break they break into several individual preset pieces. However, Im having an issue where the child static meshes arent following the parent static mesh, and so when the object does break, the broken pieces dont follow it around and instead stay in their initial position. alt text

Product Version: Not Selected
Tags:
more ▼

asked Apr 15 '15 at 05:55 PM in Using UE4

avatar image

Shirk
245 41 52 64

avatar image Nonlin Aug 04 '18 at 10:22 PM

Did you ever get objects to break in unreal like they do in HL2?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question