Project gets corrupted after moving from 4.61 to 4.7. Causes editor to cash on exiting
The crash happens on exiting or closing 100% of the time with my project. Also, when launching my game through USB to iPhone5 it says Launch Fail but if I click the icon the game will have been updated. It never happens when creating a new project. I reproduced the bug on my Windows 7 machine as well as on my Mac Pro. I have tried migrating my content into a new scene but that did not work. I tried renaming all my folders and manually fixing all broken links but nothing helps. This is a Blueprint, based game. I am desperate to fix this so I can update my game so I can move on to the next game but this bug has me stalled.
asked Apr 15 '15 at 10:42 PM in Bug Reports
Thanks for letting me take a look at the project! I can confirm that this is the same crash we had reported as UE-13804, and updated the bug to include your project information. I also emailed the developer looking into it so he can take a look if necessary, but it appears the bug is already fixed internally as I don't get the crash after closing the editor in our main internal build.
The next release will be 4.8, and the project shouldn't crash the editor in that version. I believe we'll be doing a Preview release for it soon, so you can test it there. If you need to finish up now, you can try building the latest Promoted branch from GitHub.
I wasn't able to reproduce the build failure on the iPhone, though. I only tried through Windows, though. If you're still having that problem on the Mac in 4.7.6, try on the PC and see if the same problem occurs.
answered Apr 22 '15 at 09:04 PM
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