Char Movement Authority Time causing low frames

During the game, if I spawn 200 of my AI characters it causes a severe frame rate drop, I discovered that most of that is coming from something call Char Movement Authority Time. After some searching I think that this is caused by the fact that the AI characters uses a Character Movement Component which apparently constantly tries to update its position to the client, however because this game is not multiplayer I don’t need this and, and because It seems to be causing a lot of lag I want to remove it. At first I tried just unchecking the replicate movement and other replicate boxes in the blueprint, however this created no noticeable effect in frame rate. So I am wondering how do I turn off the character movement component from talking to the server, if that is even the problem that I am having.

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