Pawn is posessed but has no physics

Got the code working to possess the pawn fine, and it works, as I my input controls work ( I know this as its a 2d game, and left right buttons just change rotation, which is showing when I play.) but the pawns dont have any physics. They’re just kinda stuck where they spawn. (A bit off the ground (Intentional). And they have no downward velocity, as an animation would be showing if they did) So, not sure how to get it to be active, per se.

Thanks!

I would also like to know how to do this.

I also wonder how to do this, please some wise person clean our question marks in our heads :slight_smile:

If you want to add movement you should use a Character instead of a pawn. And then add movement inputs in the editor.