Flying like superman?

I’m trying to make a Green Lantern kinda game with constructs and shyt and I have everything down (I’m a 3d artist) except for the flight/walking switch thing, how could that be done in blueprint? Can anybody point me in the right direction?

Much love, .

Maybe you could look at the third-person action template and the flying game template to start out. You can probably use a flip-flop node and a bool called isFlying to determine which movement code to use. When isFlying is false, you can use the third person template’s movement code, and when isFlying is true, you can use the flying template’s movement code. Let me know if my suggestion proves useful and/or leads to bugs.

I very useful way to check out the content examples is buy using the Show Only Modified Properties Option next to most detail tabs. That way you can quickly see what they have changed to achieve the effects.

38964-modifiedproperties.png