[4.7.5] Derived Asset Thumbnails

If you make a base BP with a mesh, then make a derived BP and change the mesh to something other then what the base was using, the thumbnails still only show the base mesh.

Using ‘real-time thumbnails’ or ‘thumbnail edit mode’ don’t fix it.

Also the ‘capture thumbnail’ option has disappeared from the context menu, i assume it was simply made redundant with the live thumbnails feature.

Hi Taisaku -

Thank you for your report, we are currently working on this issue. I have added your information to the report, for reference UE-7955, and I will inform you when we have a solution.

Eric Ketchum

On a related note, I’ve noticed that if a child blueprint uses a billboard and a sprite, that sprite isn’t use as the thumbnail. Is this a bug or is there something special to do?

Regards