Decorator Perform Condition Check Node Missing?

Hi, I’m in the process of making a custom decorator and it looks like the return condition check nodes have disappeared!! Am I missing something? My blueprint is based on “BTDecorator_BlueprintBase”, and I can’t find either the “Finish Condition Check” (deprecated) or the suggested “Perform Condition Check” nodes in the event graph context menu. What node should I use to return the condition result from a user defined decorator?

(soz: using 4.7.3 unless the project auto-updates to 4.7.5)

Thanks M45

Hi, Sorry to Bump, but could really do with some help on this, as this Ai issue is really stopping progress…

It was changed in Unreal around 4.7
Here are a few links that should help

Hope this helps. Sorry if it isn’t an “Amazing” reply But i’m a bit new to this. Have a good day!

It was changed in Unreal around 4.7
Here are a few links that should help

Hope this helps. Sorry if it isn’t an “Amazing” reply But i’m a bit new to this. Have a good day!

Thanks Jedi :slight_smile:

Had a quick look and can see where it is now. Will give it a try next week…

Thnx again