how to get the number of controllers connected
Hi, thanks all who have helped me all the way till now. Im making an item wheel that the players can choose which ship/weapons they want to use. Im done with the item wheel but now the problem is that when I use a new controller(assuming player 2), the player 2 have to press the same sequence which is press start, A then X to pop up the item wheel, but player 2's item wheel will be directly above the player 1's item wheel. As seen in the pictures in the link, each player only have one blue box which shows which item they are picking, but there is 2, so there is 2 item wheel overlapping each other. Any idea how to translate the widget in the blueprints. I created the umg as the new player plugs in their controller in the player controller.
In game view: http://i.imgur.com/RstLyJI.jpg
Clients only have their own PlayerController. So you won't have the Controllers of the other Players.
Only the Server has all PlayerControllers. If you want to work with the other controllers, you need to let the server call the draw functions on the client.
answered Apr 17 '15 at 11:17 AM
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