Key event doesn't get fired inside a class blueprint
I am trying to fire a custom event when I press E, but it doesn't seem to get fired when I am inside a class blue print. My custom event OnButtonPressed works with beginoverlap from the triggervolume but doesn't get fired when I press E.
The E key works if I create the event inside a level blueprint.
asked Mar 29 '14 at 08:06 PM in Blueprint Scripting
Plug in the node 'Enable input' on event begin play.
answered Mar 29 '14 at 08:11 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here