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Key event doesn't get fired inside a class blueprint

I am trying to fire a custom event when I press E, but it doesn't seem to get fired when I am inside a class blue print. My custom event OnButtonPressed works with beginoverlap from the triggervolume but doesn't get fired when I press E.

The E key works if I create the event inside a level blueprint.

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asked Mar 29 '14 at 08:06 PM in Blueprint Scripting

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Plug in the node 'Enable input' on event begin play.

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answered Mar 29 '14 at 08:11 PM

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