How to go about creating a motorcycle simulator?
I'm new to Unreal Engine Development and just have little game development and C++ experience. However I created some games (mostly 2D) and are quite sufficient in terms of object oriented programming with Java.
I'm planning on creating a motorcycle game inside the Unreal Engine 4, but I have some problems how to go about it. Specifically I'm concerned about how to approach the physics (and whether I should rely on Blueprints or if I shouldn't use it at all). The way I see it, there are two extreme approaches:
A) So I ask myself, can I soley rely on UE physics? Is it accurate enough? I speak gyroscopic forces, centirpetal forces, drag, etc.
B) I tried to create a "Shape_Torus" object and see how it would behave as a tire and it didn't really behave very nicely. It seems like the physics don't really take the torus shape as a circle, but as the n-gon which it's model is. How would I go about creating a tire which would be computed as if it would be round?
C) I also realize, that there are "Vehicle" and "Wheel" classes, but how would I go best about harnessing those? Can I do it via editor or is it necessary to code? The problem with the vehicle and wheel classes (the way i see it) is, that they are for cars. Car and motorcycle physics are fundamently different. I actually searched google and didn't find anyone having made a good motorcycle game/simulator in UE (there are some, but only with totally unreal physics (pun intended ;))).
I would be really greatful for any input, since I'm totally new to that stuff and I feel the entry barrier in terms of learning curve is quite steep, even though I'm not new to programming.
Best regards, Frank
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