link textHello,
I have exact same problem as here : 4.7.2 Cooking failed due to CF3 modules - Programming & Scripting - Epic Developer Community Forums
I’ve started a new question, because my problem is slightly different, as I don’t have WebBrowser as a module dependency.
Here are build.cs files of my game, and module I use to isolate my anim graph nodes code.
First, game build file
using UnrealBuildTool;
public class BasketBall : ModuleRules
{
public BasketBall(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"AnimGraph"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"InputCore",
"AIModule",
"AnimGraph"
}
);
}
}
Now editor module build file:
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class BasketBallEditor : ModuleRules
{
public BasketBallEditor(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"AnimGraph",
"BasketBall"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"InputCore",
"AIModule",
"AnimGraph",
"BlueprintGraph",
"UnrealEd"
}
);
}
}
As you can see, I have no dependency on WebBrowser.
I don’t get how it ends up here in process…
BTW, I checked in engine folder, and I do have a CEF3Utils folder in C:\Program Files\Unreal Engine\4.7\Engine\Source\Runtime\CEF3Utils
Thanks for support