Is there a way to create an exportable renderTarget by code/blueprint?
I need to create a series of sceneCapture2Ds to capture different parts of a scene so I can export them out of UE.
I need a way of creating the RenderTargets for those in a way I can access them later and export, even if only during paused.
if I create a render target using blueprints, as shown below, the editor shows an empty target on the SceneCapture.
is there anyway to create a renderTarget I can export using code or blueprints? I need to capture a huge number of images, so creating them by hand is impossible.
Thanks in advance!
asked Apr 16 '15 at 06:01 PM in Using UE4
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