I have created a matinee using the Pillar 50x500 static mesh in the Architecture folder of UE4. However when I set this static mesh to movable, it loses it’s collision.
I am using the 4.4.3 version for this project. Not going to update for reasons.
Is there a way to make the pillar mesh not lose it’s collision, or is this just a bug of this version?
Any help will be much appreciated!
Thank you!