Static mesh loses collision when set to Movable

I have created a matinee using the Pillar 50x500 static mesh in the Architecture folder of UE4. However when I set this static mesh to movable, it loses it’s collision.

I am using the 4.4.3 version for this project. Not going to update for reasons.

Is there a way to make the pillar mesh not lose it’s collision, or is this just a bug of this version?

Any help will be much appreciated!

Thank you!

Set it’s Collision Complexity(under Static Mesh Settings) to default, then add a box simplified collision and see if it works now.

Works perfectly! Thank you, you’re awesome! :smiley: