Can I distribute shader compiling?

Is it possible to distribute the shader compiling? That’s the part that seems to slow me down the most when working in Unreal. I’ve got a spare system next to my computer that I’m going to be using for source control so if I can distribute some of the processing over to it, that would be helpful.

I know it was possible in UDK. The agent didn’t changed too much. If someone knows the solution please tell us! :slight_smile: