[Closed] Mouse focus issues when hiding/showing pointer
If I switch bShowMouseCursor to true after it was set to false, I can notice two bugs :
How can I fix that ?
asked Apr 17 '15 at 06:47 AM in C++ Programming
The question has been closed Jul 07 '15 at 11:17 AM by StrangerGwenn for the following reason:
Problem is not reproducible or outdated
I have had this issue and here is my theory. I think it is fine. I think it is the nature of working in the editor itself. If you run the game in stand alone or fully built mode I think it will work fine.
The problem may be that when you switch to the cursor on or off in the editor game the focus switches back to the editor itself instead of staying within the game (like when you hit Shift+F1). That is why you have to first click in the window to get context back to the game playing in the editor (again my theory not tested fact)
However that does not mean it is not a bug :) so maybe we should switch this question to the actual bug report
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