GearVR TextRenderActor disappearing issues

Hi all,

I am trying to use TextRenderActor’s in my VR scenes and I have noticed two disappearing behaviors (probably related). The first is that sometimes the TextRenderActor will only render for one eye at certain angles. This happens immediately for me when I create a new FirstPerson Code project, the text on the ground will only render for one eye.

The second issue I am hitting is that at certain angles the TextRenderActor disappears. This usually happens when I am within the same area as the text.

Any ideas?

I am on 4.7.5

Here’s an example of the two different text views:

-Blake

Weird! What material is on the text? Just the default? And is this happening just when you play your game on a Gear, or does it happen running on your PC too (in or out of the editor)?

A couple screenshots wouldn’t hurt.

I uploaded a screenshot of the two different text views. The material is DefaultTextMaterialOpaque and the font is RobotoDistanceField. Only happens on Gear VR.

Here’s a better example:

The text looks really close to the ground. Is it maybe so close that sometimes the engine culls it out? Do you get the same problem if you raise that text up to not be so close to the ground?

Still happens when it’s not close to the ground. I get it not to happen if it’s smaller and off to the side of where I am looking.

OK, cool, just wanted to make sure. This sounds like a bug for Epic, then. Which you probably figured from the start :]

The only other thing I can think to try is to make a new actor of some other type and add a text render component and see if you get the same behavior as you are with a text render actor. GL.

Attaching the text to another actor seems to have fixed the issue. Thank you so much!

clt2488: “The only other thing I can think to try is to make a new actor of some other type and add a text render component and see if you get the same behavior as you are with a text render actor. GL.”

This seems to have fixed it!