x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

GearVR TextRenderActor disappearing issues

Hi all,

I am trying to use TextRenderActor's in my VR scenes and I have noticed two disappearing behaviors (probably related). The first is that sometimes the TextRenderActor will only render for one eye at certain angles. This happens immediately for me when I create a new FirstPerson Code project, the text on the ground will only render for one eye.

The second issue I am hitting is that at certain angles the TextRenderActor disappears. This usually happens when I am within the same area as the text.

Any ideas?

I am on 4.7.5

Here's an example of the two different text views: alt text -Blake

Product Version: Not Selected
Tags:
more ▼

asked Apr 17 '15 at 08:03 AM in VR

avatar image

Katerpilet
11 2 4

avatar image clt2488 Apr 17 '15 at 05:27 PM

Weird! What material is on the text? Just the default? And is this happening just when you play your game on a Gear, or does it happen running on your PC too (in or out of the editor)?

A couple screenshots wouldn't hurt.

avatar image Katerpilet Apr 18 '15 at 11:15 AM

I uploaded a screenshot of the two different text views. The material is DefaultTextMaterialOpaque and the font is RobotoDistanceField. Only happens on Gear VR.

avatar image Katerpilet Apr 18 '15 at 07:53 PM

Here's a better example:

alt text

avatar image clt2488 Apr 18 '15 at 08:19 PM

The text looks really close to the ground. Is it maybe so close that sometimes the engine culls it out? Do you get the same problem if you raise that text up to not be so close to the ground?

avatar image Katerpilet Apr 18 '15 at 08:40 PM

Still happens when it's not close to the ground. I get it not to happen if it's smaller and off to the side of where I am looking. alt text

avatar image clt2488 Apr 18 '15 at 08:43 PM

OK, cool, just wanted to make sure. This sounds like a bug for Epic, then. Which you probably figured from the start :]

The only other thing I can think to try is to make a new actor of some other type and add a text render component and see if you get the same behavior as you are with a text render actor. GL.

avatar image Katerpilet Apr 19 '15 at 01:22 AM

Attaching the text to another actor seems to have fixed the issue. Thank you so much!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

clt2488: "The only other thing I can think to try is to make a new actor of some other type and add a text render component and see if you get the same behavior as you are with a text render actor. GL."

This seems to have fixed it!

more ▼

answered Apr 19 '15 at 01:23 AM

avatar image

Katerpilet
11 2 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question