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Unreal engine 4 Set world rotation replication

I am trying to make some sort of aircraft for my multiplayer project,I am stuck at replicating the rotation.I am using Listen server.Server has normal rotation but other clients just break physics http://imgur.com/mvulwPy

And here is my aircraft blueprint

http://imgur.com/EfWeqoO

http://imgur.com/GwagVrA

Thanks

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asked Apr 17 '15 at 12:48 PM in Blueprint Scripting

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Blue man
176 7 13 19

avatar image Blue man Apr 19 '15 at 08:49 PM

Someone,if you know how please tell me.

avatar image Sir_Enhance_Alot Oct 11 '15 at 03:32 AM

I want to know to I have been driving myself crazy trying to find a fix.

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1 answer: sort voted first

Do you get the same result when you use "Get control rotation", or "Get actor rotation" for the input, instead of "Get world rotation"

Also, is your aircraft set to replicate?

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answered Oct 11 '15 at 04:05 AM

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NightHawk45
130 12 8 20

avatar image Blue man Oct 11 '15 at 11:11 AM

I got it working but it only works when I package my project,In editor it doesn't work. I posted this in ue4 forums,and there you can see my blueprint. https://forums.unrealengine.com/showthread.php?83523-Set-actor-rotation-replication&p=374408

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