Unreal engine 4 Set world rotation replication

I am trying to make some sort of aircraft for my multiplayer project,I am stuck at replicating the rotation.I am using Listen server.Server has normal rotation but other clients just break physics Imgur: The magic of the Internet

And here is my aircraft blueprint

Imgur

Imgur

Thanks

Someone,if you know how please tell me.

I want to know to I have been driving myself crazy trying to find a fix.

Do you get the same result when you use “Get control rotation”, or “Get actor rotation” for the input, instead of “Get world rotation”

Also, is your aircraft set to replicate?

I got it working but it only works when I package my project,In editor it doesn’t work.
I posted this in ue4 forums,and there you can see my blueprint.