Fail to build UE4Editor on Linux

I’ve build successfully built the following modules: SlateViewer, ShaderCompileWorker, UnrealLightmass and UnrealPak. The compiler gets stuck while building UE4Editor, it throws several segmentation faults and in the end it says clang: error: unable to execute command: Killed, I’ve tried it several times.

I am using the release branch, with last commit id: 37afa34c4fe3408392b29008cea68428bf933cdd. My clang version is 3.3-16ubuntu1. What am I doing wrong?

Hey -

Could you post the other segmentation faults from trying to build UE4Editor? Additionally, do you get the same error when trying to build the engine from one of the other branches? I would also recommend updating to clang 3.5 and then trying again.

Cheers

Hi ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.