Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Adding "Sunglasses" to FPS to see the world at Night


So I am developing a game - that starts the player in complete blackness. Things are only illuminated when the enemy demons are defeated - then throughout that area - the sun shines - revealing a beautiful scenery.

The problem is - I am having a hard time wrapping my mind around the development of such a system. At first I flirted with the idea of controlling "Light Source" - but I found that to be way too costly to my machine and performance. Then I tried to add an array of "Spot Lights" - To activate if the enemies were defeated. But it looked horrible.

But then - It dawned on me - think about how dogs see the world! What if the world itself were lit up the entire time - and it was the player's eyes who changed.

Thus I drafted this -

alt text

The idea - is to have a different material attached to the player's lens. The world will look different depending on what kind of "see through" - material that light will be shown through. My question is -

1) Is this the way to do it? 2) Could you guys suggest any kind of "sun glass" material? That would be able to achieve such a result - i.e - "glasses" that make everything look like it was at nighttime 3) How to make these "lenses" interchange - like a old projector slideshow -

I want this to gradually increase - the only way I can conceive of doing that - is through a wheel and have it spin form interaction. But really - I am up for suggestions if anyone thinks of a better way. alt text

Any suggestions would be really helpful. Am I completely off my rocker with this? - My ultimate goal - is to have the "world" become more beautiful - the more enemies you defeat. I know I need to somehow alter "light" to achieve this goal. But - light - in my understanding - is very costly resource - so I am trying to think outside the box.

At the end of the day - I am asking - how to "add sunglasses" to the FPS camera - to make it look like it was nighttime.

Thank you!

Product Version: Not Selected
img_1805.jpg (598.3 kB)
img_1809.jpg (625.5 kB)
more ▼

asked Apr 17 '15 at 01:37 PM in Blueprint Scripting

avatar image

Kiwikah Inc
18 4 11 11

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

You could use a post process material and tint the scene color with dark blue. You can control the intensity with a float so you can fade it in and out anytime you like.

more ▼

answered Apr 17 '15 at 02:50 PM

avatar image

16.7k 671 167 674

avatar image Kiwikah Inc Apr 17 '15 at 03:07 PM

thank you so much! I haven't really dove into post processing yet - but really excited to venture into it. That is awesome advice! Thank you

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question